Hasbro Reports First Quarter 2022 Financial Results
Revenue growth in all segments highlighting strength of the Brand Blueprint
Company provides updated full-year guidance including mid-single digit adjusted operating profit growth
First Quarter 2022
-
Net revenues increased 4% to
$1.16 billion -
Revenues up 6% absent an unfavorable
$17.4 million impact of foreign exchange - Wizards of the Coast and Digital Gaming segment revenues up 9%; up 10% absent the impact of foreign exchange
- Consumer Products segment revenues up 3%; up 5% absent the impact of foreign exchange
-
Entertainment segment revenues up 4%; up 5% absent the impact of foreign exchange
- Entertainment segment revenues increased 22% excluding the Music business which was sold in the beginning of the third quarter 2021
-
Revenues up 6% absent an unfavorable
-
Operating profit of
$120.0 million , or 10.3% of revenues -
Adjusted operating profit of
$141.8 million , or 12.2% of revenues
-
Net earnings of
$61.2 million , or$0.44 per diluted share -
Adjusted net earnings of
$79.4 million , or$0.57 per diluted share
-
EBITDA of
$174.0 million -
Adjusted EBITDA of
$192.1 million
-
Strong cash position with quarter-end cash of
$1.06 billion -
Paid
$94.5 million in dividends to shareholders during the quarter -
Plan to repurchase
$75 to$150 million of Hasbro common stock in the open market during 2022
-
Paid
"The Hasbro teams executed well in the first quarter, growing revenue across segments and positioning us to increase our profit outlook for the year. Based on our current plans, we now believe mid-single digit adjusted operating profit growth and a 16% adjusted operating profit margin is achievable on revenue growth of low-single digits," said
"Hasbro has carefully assembled an unmatched portfolio of brand-building capabilities and valuable brands to drive profitable growth and long-term shareholder returns," continued Cocks.
"Our first quarter results were in line with our plans, as the team continued to manage supply chain disruptions, positioning us to meet or exceed our outlook for the year," said
First Quarter 2022 Financial Results
$ Millions, except earnings per share |
Q1 2022 |
Q1 2021 |
% Change |
|||
Net Revenues1 |
$ |
1,163.1 |
$ |
1,114.8 |
4 |
% |
|
|
|
|
|||
Operating Profit |
$ |
120.0 |
$ |
147.3 |
-19 |
% |
Adjusted Operating Profit2 |
$ |
141.8 |
$ |
174.1 |
-19 |
% |
|
|
|
|
|||
Net Earnings |
$ |
61.2 |
$ |
116.2 |
-47 |
% |
Net Earnings per Diluted Share |
$ |
0.44 |
$ |
0.84 |
-48 |
% |
|
|
|
|
|||
Adjusted Net Earnings2 |
$ |
79.4 |
$ |
138.4 |
-43 |
% |
Adjusted Net Earnings per Diluted Share2 |
$ |
0.57 |
$ |
1.00 |
-43 |
% |
|
|
|
|
|||
EBITDA2 |
$ |
174.0 |
$ |
235.3 |
-26 |
% |
Adjusted EBITDA2 |
$ |
192.1 |
$ |
252.0 |
-24 |
% |
1Foreign exchange had a negative |
||||||
First Quarter 2022 Major Segment Performance
Q1 2022 Major Segments ($ Millions) |
Net Revenues |
Operating Profit |
Adjusted Operating Profit1 |
|||||||||||
Q1 2022 |
Q1 2021 |
% Change |
Q1 2022 |
Q1 2021 |
Q1 2022 |
Q1 2021 |
||||||||
Consumer Products |
$ |
672.8 |
$ |
653.9 |
3 |
% |
$ |
8.6 |
$ |
32.3 |
$ |
18.9 |
$ |
32.3 |
Wizards of the Coast and Digital Gaming |
$ |
262.8 |
$ |
242.2 |
9 |
% |
$ |
106.4 |
$ |
110.0 |
$ |
106.4 |
$ |
110.0 |
Entertainment |
$ |
227.5 |
$ |
218.7 |
4 |
% |
$ |
12.2 |
$ |
17.0 |
$ |
21.0 |
$ |
41.9 |
Q1 2022 Major Segments ($ Millions) |
EBITDA |
Adjusted EBITDA1 |
||||||
Q1 2022 |
Q1 2021 |
Q1 2022 |
Q1 2021 |
|||||
Consumer Products |
$ |
41.3 |
$ |
59.4 |
$ |
48.8 |
$ |
65.9 |
Wizards of the Coast and Digital Gaming |
$ |
107.6 |
$ |
112.3 |
$ |
112.2 |
$ |
114.9 |
Entertainment |
$ |
25.9 |
$ |
68.2 |
$ |
31.4 |
$ |
72.3 |
1Reconciliations are included in the attached schedules under the heading "Reconciliation of Adjusted Operating Profit" and “Reconciliation of EBITDA and Adjusted EBITDA.” |
||||||||
Consumer Products segment revenues increased 3%. Revenue increased 5% excluding a negative
-
North America andLatin America posted positive revenue growth, offsetting declines inEurope , which was up 1% absent foreign exchange, and a decline inAsia Pacific . -
Operating profit declined to
$8.6 million in the traditionally low profit quarter for toys and games. Supply chain disruptions impacted product availability, which caused delays in spring sets at retail. In addition, higher freight and inventory costs negatively impacted profits year over year. To offset these headwinds, product price increases go into effect in the second quarter. - While inventory was of high quality, general supply chain disruptions caused longer in transit times, and earlier purchasing to mitigate out-of-stock situations, lead to an increase in inventory.
- For the full-year, we continue to expect revenue growth in the low-single digits. Operating profit growth is expected to outpace revenue growth to drive higher adjusted operating profit margin in the segment.
Wizards of the Coast and Digital Gaming segment revenues increased 9%. Revenues increased 10% excluding a negative
- Tabletop revenues grew 10% and digital and licensed gaming grew 6%.
-
Operating profit of
$106.4 million was 40.5% of revenue which includes continued significant investments in Wizards of the Coast, such as product development and administrative costs, as well as higher paper and freight costs, partially offset by lower advertising expense versus last year which featured several digital gaming launches. - Increased inventory levels to mitigate potential supply challenges.
- For the full-year, we now expect revenue growth at the upper end of the previously communicated growth range of mid-single digits with a potential to reach low-double digits, with adjusted operating profit margin down slightly from 42.5% in full-year 2021 as we continue investing in growing these valuable brands.
Entertainment segment revenue increased 4%. Revenue increased 5% excluding a negative
-
Entertainment segment revenue grew 22%, excluding
$31.8 million of revenue from the Music business which was sold at the beginning of the third quarter last year. -
Film and TV revenues increased 14% driven by deliveries of the television shows The Rookie for
ABC , which was recently renewed for season 5, and Graymail for Netflix; as well as the film Deepwater for Amazon and Hulu, and several unscripted shows. - Family Brands revenues were up 23% driven by a multi-title renewal with Netflix for MY LITTLE PONY, TRANSFORMERS and POWER RANGERS franchises, as well as revenue from the delivery of Transformers BotBots to Netflix in the quarter.
- Adjusted operating profit declined, reflecting the sale of the Music business as well as higher program amortization associated with higher deliveries as well as the mix of titles delivered.
- Excluding the 2021 results from the Music business, for the full-year, we continue to expect underlying revenue growth in the mid-single digits and adjusted operating profit margin to outpace revenue growth and deliver margin expansion.
First Quarter 2022 Brand Portfolio Performance
Brand Performance ($ Millions) |
Net Revenues |
|||||
Q1 2022 |
Q1 2021 |
% Change |
||||
Franchise Brands1 |
$ |
543.1 |
$ |
523.1 |
4 |
% |
Partner Brands |
$ |
206.5 |
$ |
188.0 |
10 |
% |
|
$ |
143.6 |
$ |
136.3 |
5 |
% |
Emerging Brands |
$ |
76.4 |
$ |
73.1 |
5 |
% |
TV/Film/Entertainment3 |
$ |
193.5 |
$ |
194.3 |
0 |
% |
1Effective in the first quarter of 2022, the Company moved PEPPA PIG into Franchise Brands from Emerging Brands. For comparability, the quarter ended |
||||||
Brand Blueprint Leadership
Hasbro is executing significant campaigns around the Brand Blueprint, investing in key growth initiatives and positioning the Company for continued profitable growth.
For the first quarter 2022, revenues grew in Franchise Brands, Partner Brands,
Industry-leading Gaming Portfolio
-
Hasbro's total gaming portfolio revenue, including Franchise Brands MAGIC: THE GATHERING and MONOPOLY, grew 4% to
$378.8 million . -
MAGIC: THE GATHERING revenue grew 7%, including growth in tabletop and digital.
- Kamigawa: Neon Dynasty became the best-selling Winter set of all time, increasing 28% over last year's set.
-
Neon Dynasty is the fifth MAGIC set of all time to generate in excess of
$100 million and is already one of the top three MAGIC sets ever.
-
DUNGEONS & DRAGONS revenue grew in both tabletop and digital.
- Recently announced strategic acquisition of D&D Beyond from Fandom strengthens Hasbro's capabilities in the fast-growing digital tabletop category, delivering a direct relationship with nearly 10 million fans; providing valuable, data-driven insights to unlock opportunities for growth in new product development, live services and tools; and opportunity for regional expansion.
-
Digital gaming revenues, including licensed digital gaming, increased 6%.
-
Magic:
The Gathering Arena and D&D digital tabletop revenue growth led this increase.
-
Magic:
-
Hasbro Gaming revenues, which exclude Franchise Brand gaming brands, grew 5% year-over-year.-
DUNGEONS & DRAGONS,
AVALON HILL's HeroQuest and DUEL MASTERS led this growth, further supplemented by additional classic game titles.
-
DUNGEONS & DRAGONS,
End-to-End Brand Executions
-
DUNGEONS & DRAGONS
- Strategic investment to advance digital play with D&D Beyond
-
Executing an end-to-end Brand Blueprint activation
-
Major theatrical release slated for
March 2023 -
Scripted television series from
Rawson Marshall Thurber (RED NOTICE) in development -
AAA video games in development - Robust consumer products launch and significant marketing tie-ins coming
-
Major theatrical release slated for
-
MY LITTLE PONY
- Revenue nearly doubled in the quarter and point of sale increased in the mid-teens globally year-over-year
- Licensed consumer products revenue grew year-over-year
- New licensed digital game, My Little Pony: A Maretime Bay Adventure, with Outright Games
- eOne is delivering approximately 500 minutes of new animated programming for digital and streaming, including a new special and series for Netflix, this year
-
PEPPA PIG
- Began its first quarter as a Franchise Brand and first full year of Hasbro toy and game lines
- Remains most streamed preschool brand globally with additional new content launching
-
Opened PEPPA PIG Land Theme Park inFlorida in partnership with Merlin Entertainments -
eOne's
Round Room live entertainment is currently touringPeppa Pig Live ! Peppa Pig’s Adventure
-
POWER RANGERS
- Revenue up in the first quarter
-
The first 11 episodes of Season 2 of the Power Rangers
Dino Fury live-action TV series premiered in select markets around the world.-
The show ranked among the Top 10 Most Watched Kids Shows on Netflix in all the markets it launched in and, in the
U.S. , maintained its position for 2 consecutive weeks post-launch
-
The show ranked among the Top 10 Most Watched Kids Shows on Netflix in all the markets it launched in and, in the
- Compelling new content supported with new kid and fan focused product
-
Hasbro products for the Marvel portfolio delivered revenue growth
-
Hasbro products in support of
Marvel Studios' Spider-Man: No Way Home and the animated show Marvel's Spidey and His Amazing Friends -
New product shipments in support of the upcoming
Marvel Studios' Doctor Strange in the Multiverse of Madness
-
Hasbro products in support of
-
Hasbro's line of Star Wars products grew revenue
-
HASLAB campaign for the Vintage Collection Razor
Crest TM deliveries -
New product shipments in support of upcoming May the 4th Star Wars Celebration and
Lucasfilm seriesObi-Wan Kenobi TM on Disney+
-
HASLAB campaign for the Vintage Collection Razor
Company Outlook
Coming off a strong year in 2021, the Company has a plan for continued growth in 2022, including low-single digit revenue growth despite the strengthening of the
Dividend and Share Repurchase Plan
During the first quarter, Hasbro paid
A share repurchase program continues to be an important long-term component of Hasbro’s capital allocation strategy and Hasbro has
Conference Call Webcast
Hasbro will webcast its first quarter 2022 earnings conference call at
About Hasbro
Hasbro (NASDAQ: HAS) is a global play and entertainment company committed to making the world a better place for all children, fans and families. Hasbro delivers immersive brand experiences for global audiences through consumer products, including toys and games; entertainment through eOne, its independent studio; and gaming, led by the team at Wizards of the Coast, an award-winning developer of tabletop and digital games best known for fantasy franchises MAGIC: THE GATHERING and DUNGEONS & DRAGONS.
The Company’s unparalleled portfolio of approximately 1,500 brands includes MAGIC: THE GATHERING, NERF, MY LITTLE PONY, TRANSFORMERS, PLAY-DOH, MONOPOLY, BABY ALIVE, DUNGEONS & DRAGONS, POWER RANGERS, PEPPA PIG and PJ MASKS, as well as premier partner brands. For the past decade, Hasbro has been consistently recognized for its corporate citizenship, including being named one of the 100 Best Corporate Citizens by
© 2022
Safe Harbor
Certain statements in this release contain "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. These statements, which may be identified by the use of forward-looking words or phrases, include statements relating to: our future performance and outlook for growth in 2022; expectations relating to products, gaming and entertainment to be developed and delivered throughout the year; our plans relating to our share repurchase program; our ability to achieve our other financial and business goals; and our liquidity. Our actual actions or results may differ materially from those expected or anticipated in the forward-looking statements due to both known and unknown risks and uncertainties. Specific factors that might cause such a difference include, but are not limited to:
- our ability to design, develop, manufacture, source and ship products on a timely, cost-effective and profitable basis;
- our ability to implement shipping strategies to lessen the impact of any increased shipping costs due to shipping delays or changes in required methods of shipping, as well as our ability to take any price increases to offset shipping costs, increases in prices of raw materials or other increases in costs of our products;
- rapidly changing consumer interests in the types of products and entertainment we offer;
- our ability to develop and distribute engaging storytelling across media to drive brand awareness;
- our ability to successfully compete in the global play and entertainment industry, including with manufacturers, marketers, and sellers of toys and games, digital gaming products and digital media, as well as with film studios, television production companies and independent distributors and content producers;
- our ability to successfully evolve and transform our business and capabilities to address a changing global consumer landscape and retail environment, including changes to our supply chain, changing inventory and sales policies and practices of our customers and increased emphasis on ecommerce;
- our dependence on third party relationships, including with third party manufacturers, licensors of brands, studios, content producers and entertainment distribution channels;
-
risks relating to the concentration of manufacturing for many of our products in the People’s
Republic of China and our ability to successfully diversify sourcing of our products to reduce reliance on sources of supply inChina ; - our ability to successfully develop and execute plans to mitigate the negative impact of the coronavirus on our business, including, without limitation, negative impacts to our supply chain and costs that have occurred and could continue to occur in countries where we source significant amounts of product;
- risks associated with international operations, such as currency conversion, currency fluctuations, the imposition of tariffs, quotas, shipping delays or difficulties, border adjustment taxes or other protectionist measures, and other challenges in the territories in which we operate,
-
the impact of the crisis between
Russia andUkraine on our business, including on receivables; - downturns in global and regional economic conditions impacting one or more of the markets in which we sell products, which can negatively impact our retail customers and consumers, result in lower employment levels, consumer disposable income, retailer inventories and spending, including lower spending on purchases of our products;
- other economic and public health conditions or regulatory changes in the markets in which we and our customers, partners, licensees, suppliers and manufacturers operate, such as inflation, rising interest rates, higher commodity prices, labor costs or transportation costs, or outbreaks of disease, such as the coronavirus, the occurrence of which could create work slowdowns, delays or shortages in production or shipment of products, increases in costs or delays in revenue;
- the success of our key partner brands, including the ability to secure, maintain and extend agreements with our key partners or the risk of delays, increased costs or difficulties associated with any of our or our partners’ planned digital applications or media initiatives;
- fluctuations in our business due to seasonality;
- the concentration of our customers, potentially increasing the negative impact to our business of difficulties experienced by any of our customers or changes in their purchasing or selling patterns;
- the bankruptcy or other lack of success of one or more of our significant retailers, licensees and other partners;
- risks related to our recent leadership changes;
- our ability to attract and retain talented and diverse employees;
- our ability to realize the benefits of cost-savings and efficiency and/or revenue enhancing initiatives;
- our ability to protect our assets and intellectual property, including as a result of infringement, theft, misappropriation, cyber-attacks or other acts compromising the integrity of our assets or intellectual property;
- risks relating to the production of entertainment due to strikes, lockouts or other union actions that could halt or delay productions;
- risks relating to the impairment and/or write-offs of products and films and television programs we acquire and produce;
- risks relating to investments, acquisitions and dispositions;
- the risk of product recalls or product liability suits and costs associated with product safety regulations;
- changes in tax laws or regulations, or the interpretation and application of such laws and regulations, which may cause us to alter tax reserves or make other changes which significantly impact our reported financial results;
- the impact of litigation or arbitration decisions or settlement actions; and
-
other risks and uncertainties as may be detailed from time to time in our public announcements and
U.S. Securities and Exchange Commission (“SEC”) filings.
The statements contained herein are based on our current beliefs and expectations. We undertake no obligation to make any revisions to the forward-looking statements contained in this release or to update them to reflect events or circumstances occurring after the date of this release.
Non-GAAP Financial Measures
The financial tables accompanying this press release include non-GAAP financial measures as defined under
Additional Information and Where to Find It
Hasbro has filed with the
Participants
This communication is neither a solicitation of a proxy or consent nor a substitute for any proxy statement or other filings that may be made with the
HAS-E
(Tables Attached)
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CONDENSED CONSOLIDATED BALANCE SHEETS |
|
|
|
||
(Unaudited) |
|
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|
||
(Millions of Dollars) |
|
|
|
||
|
|
|
|
||
|
|
|
|
||
ASSETS |
|
|
|
||
Cash and Cash Equivalents |
$ |
1,057.9 |
|
$ |
1,430.4 |
Accounts Receivable, Net |
|
931.7 |
|
|
810.4 |
Inventories |
|
644.3 |
|
|
429.2 |
Prepaid Expenses and Other Current Assets |
|
621.4 |
|
|
566.0 |
Total Current Assets |
|
3,255.3 |
|
|
3,236.0 |
Property, Plant and Equipment, Net |
|
422.6 |
|
|
482.7 |
|
|
3,419.3 |
|
|
3,691.4 |
Other Intangible Assets, Net |
|
1,136.6 |
|
|
1,513.0 |
Other Assets |
|
1,284.9 |
|
|
1,266.0 |
Total Assets |
$ |
9,518.7 |
|
$ |
10,189.1 |
|
|
|
|
||
|
|
|
|
||
LIABILITIES, NONCONTROLLING INTERESTS AND SHAREHOLDERS' EQUITY |
|||||
Short-Term Borrowings |
$ |
104.1 |
|
$ |
8.8 |
Current Portion of Long-Term Debt |
|
155.8 |
|
|
148.9 |
Accounts Payable and Accrued Liabilities |
|
1,783.1 |
|
|
1,595.7 |
Total Current Liabilities |
|
2,043.0 |
|
|
1,753.4 |
Long-Term Debt |
|
3,737.9 |
|
|
4,674.1 |
Other Liabilities |
|
633.6 |
|
|
777.7 |
Total Liabilities |
|
6,414.5 |
|
|
7,205.2 |
Redeemable Noncontrolling Interests |
|
23.5 |
|
|
24.0 |
Total Shareholders' Equity |
|
3,080.7 |
|
|
2,959.9 |
Total Liabilities, Noncontrolling Interests and Shareholders' Equity |
$ |
9,518.7 |
|
$ |
10,189.1 |
|
|
|
||||||||||||
CONSOLIDATED STATEMENTS OF OPERATIONS |
||||||||||||||
(Unaudited) |
|
|
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(Millions of Dollars and Shares Except Per Share Data) |
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||||||
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Quarter Ended |
||||||||||||
|
|
|
|
% Net Revenues |
|
|
|
% Net Revenues |
||||||
Net Revenues |
|
$ |
1,163.1 |
|
|
100.0 |
% |
|
$ |
1,114.8 |
|
|
100.0 |
% |
Costs and Expenses: |
|
|
|
|
|
|
|
|
||||||
Cost of Sales |
|
|
333.1 |
|
|
28.6 |
% |
|
|
289.9 |
|
|
26.0 |
% |
Program Cost Amortization |
|
|
138.5 |
|
|
11.9 |
% |
|
|
97.5 |
|
|
8.7 |
% |
Royalties |
|
|
90.1 |
|
|
7.7 |
% |
|
|
108.9 |
|
|
9.8 |
% |
Product Development |
|
|
69.6 |
|
|
6.0 |
% |
|
|
61.8 |
|
|
5.5 |
% |
Advertising |
|
|
77.6 |
|
|
6.7 |
% |
|
|
87.9 |
|
|
7.9 |
% |
Amortization of Intangibles |
|
|
27.1 |
|
|
2.3 |
% |
|
|
32.9 |
|
|
3.0 |
% |
Selling, Distribution and Administration |
|
|
307.1 |
|
|
26.4 |
% |
|
|
288.6 |
|
|
25.9 |
% |
Operating Profit |
|
|
120.0 |
|
|
10.3 |
% |
|
|
147.3 |
|
|
13.2 |
% |
Interest Expense |
|
|
41.6 |
|
|
3.6 |
% |
|
|
47.9 |
|
|
4.3 |
% |
Other Expense (Income), Net |
|
|
(1.8 |
) |
|
-0.2 |
% |
|
|
(30.1 |
) |
|
-2.7 |
% |
Earnings before Income Taxes |
|
|
80.2 |
|
|
6.9 |
% |
|
|
129.5 |
|
|
11.6 |
% |
Income Tax Expense |
|
|
17.3 |
|
|
1.5 |
% |
|
|
12.0 |
|
|
1.1 |
% |
Net Earnings |
|
|
62.9 |
|
|
5.4 |
% |
|
|
117.5 |
|
|
10.5 |
% |
Net Earnings Attributable to Noncontrolling Interests |
|
|
1.7 |
|
|
0.1 |
% |
|
|
1.3 |
|
|
0.1 |
% |
Net Earnings Attributable to |
|
$ |
61.2 |
|
|
5.3 |
% |
|
$ |
116.2 |
|
|
10.4 |
% |
|
|
|
|
|
|
|
|
|
||||||
Per Common Share |
|
|
|
|
|
|
|
|
||||||
Net Earnings |
|
|
|
|
|
|
|
|
||||||
Basic |
|
$ |
0.44 |
|
|
|
|
$ |
0.84 |
|
|
|
||
Diluted |
|
$ |
0.44 |
|
|
|
|
$ |
0.84 |
|
|
|
||
|
|
|
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||||||
Cash Dividends Declared |
|
$ |
0.70 |
|
|
|
|
$ |
0.68 |
|
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|
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|
|
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||||||
Weighted Average Number of Shares |
|
|
|
|
|
|
|
|
||||||
Basic |
|
|
139.3 |
|
|
|
|
|
137.7 |
|
|
|
||
Diluted |
|
|
139.6 |
|
|
|
|
|
138.1 |
|
|
|
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||||
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS |
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(Unaudited) |
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||||
(Millions of Dollars) |
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|
Quarter Ended |
||||||
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||||
Cash Flows from Operating Activities: |
|
|
|
||||
Net Earnings |
$ |
62.9 |
|
|
$ |
117.5 |
|
Other Non-Cash Adjustments |
|
179.3 |
|
|
|
193.8 |
|
Changes in Operating Assets and Liabilities |
|
(107.5 |
) |
|
|
66.3 |
|
Net Cash Provided by Operating Activities |
|
134.7 |
|
|
|
377.6 |
|
|
|
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|
||||
Cash Flows from Investing Activities: |
|
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|
||||
Additions to Property, Plant and Equipment |
|
(29.2 |
) |
|
|
(23.9 |
) |
Other |
|
5.3 |
|
|
|
(1.6 |
) |
Net Cash Utilized by Investing Activities |
|
(23.9 |
) |
|
|
(25.5 |
) |
|
|
|
|
||||
Cash Flows from Financing Activities: |
|
|
|
||||
Proceeds from Long-Term Debt |
|
1.3 |
|
|
|
72.4 |
|
Repayments of Long-Term Debt |
|
(133.9 |
) |
|
|
(344.9 |
) |
Net Proceeds from Short-Term Borrowings |
|
103.3 |
|
|
|
2.0 |
|
Stock-Based Compensation Transactions |
|
70.2 |
|
|
|
4.7 |
|
Dividends Paid |
|
(94.5 |
) |
|
|
(93.4 |
) |
Payments Related to Tax Withholding for Share-Based Compensation |
|
(19.3 |
) |
|
|
(9.3 |
) |
Other |
|
(4.6 |
) |
|
|
(2.3 |
) |
Net Cash Utilized by Financing Activities |
|
(77.5 |
) |
|
|
(370.8 |
) |
|
|
|
|
||||
Effect of Exchange Rate Changes on Cash |
|
5.4 |
|
|
|
(0.6 |
) |
|
|
|
|
||||
Cash and Cash Equivalents at Beginning of Year |
|
1,019.2 |
|
|
|
1,449.7 |
|
|
|
|
|
||||
Cash and Cash Equivalents at End of Period |
$ |
1,057.9 |
|
|
$ |
1,430.4 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
SUPPLEMENTAL FINANCIAL DATA |
|
|
|
|
|
|
|
|
|
|
||||||||||||||||
SEGMENT RESULTS - AS REPORTED AND AS ADJUSTED |
|
|
|
|
|
|
|
|
||||||||||||||||||
(Unaudited) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
(Millions of Dollars) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
Operating Results |
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
|
Quarter Ended |
|
Quarter Ended |
|
|
|||||||||||||||||||||
|
As Reported |
|
Non-GAAP
|
|
Adjusted |
|
As Reported |
|
Non-GAAP
|
|
Adjusted |
|
% Change |
|||||||||||||
Total Company Results |
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
External Net Revenues (1) |
$ |
1,163.1 |
|
|
$ |
— |
|
|
$ |
1,163.1 |
|
|
$ |
1,114.8 |
|
|
$ |
— |
|
|
$ |
1,114.8 |
|
|
4 |
% |
Operating Profit |
|
120.0 |
|
|
|
21.8 |
|
|
|
141.8 |
|
|
|
147.3 |
|
|
|
26.8 |
|
|
|
174.1 |
|
|
-19 |
% |
Operating Margin |
|
10.3 |
% |
|
|
1.9 |
% |
|
|
12.2 |
% |
|
|
13.2 |
% |
|
|
2.4 |
% |
|
|
15.6 |
% |
|
|
|
EBITDA |
|
174.0 |
|
|
|
18.1 |
|
|
|
192.1 |
|
|
|
235.3 |
|
|
|
16.7 |
|
|
|
252.0 |
|
|
-24 |
% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
Segment Results |
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
Consumer Products: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
External Net Revenues (2) |
$ |
672.8 |
|
|
$ |
— |
|
|
$ |
672.8 |
|
|
$ |
653.9 |
|
|
$ |
— |
|
|
$ |
653.9 |
|
|
3 |
% |
Operating Profit |
|
8.6 |
|
|
|
10.3 |
|
|
|
18.9 |
|
|
|
32.3 |
|
|
|
— |
|
|
|
32.3 |
|
|
-41 |
% |
Operating Margin |
|
1.3 |
% |
|
|
1.5 |
% |
|
|
2.8 |
% |
|
|
4.9 |
% |
|
|
— |
|
|
|
4.9 |
% |
|
|
|
EBITDA |
|
41.3 |
|
|
|
7.5 |
|
|
|
48.8 |
|
|
|
59.4 |
|
|
|
6.5 |
|
|
|
65.9 |
|
|
-26 |
% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
Wizards of the Coast and Digital Gaming: |
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||||
External Net Revenues (3) |
$ |
262.8 |
|
|
$ |
— |
|
|
$ |
262.8 |
|
|
$ |
242.2 |
|
|
$ |
— |
|
|
$ |
242.2 |
|
|
9 |
% |
Operating Profit |
|
106.4 |
|
|
|
— |
|
|
|
106.4 |
|
|
|
110.0 |
|
|
|
— |
|
|
|
110.0 |
|
|
-3 |
% |
Operating Margin |
|
40.5 |
% |
|
|
— |
|
|
|
40.5 |
% |
|
|
45.4 |
% |
|
|
— |
|
|
|
45.4 |
% |
|
|
|
EBITDA |
|
107.6 |
|
|
|
4.6 |
|
|
|
112.2 |
|
|
|
112.3 |
|
|
|
2.6 |
|
|
|
114.9 |
|
|
-2 |
% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
Entertainment: |
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||||
External Net Revenues (4) |
$ |
227.5 |
|
|
$ |
— |
|
|
$ |
227.5 |
|
|
$ |
218.7 |
|
|
$ |
— |
|
|
$ |
218.7 |
|
|
4 |
% |
Operating Profit |
|
12.2 |
|
|
|
8.8 |
|
|
|
21.0 |
|
|
|
17.0 |
|
|
|
24.9 |
|
|
|
41.9 |
|
|
-50 |
% |
Operating Margin |
|
5.4 |
% |
|
|
3.9 |
% |
|
|
9.2 |
% |
|
|
7.8 |
% |
|
|
11.4 |
% |
|
|
19.2 |
% |
|
|
|
EBITDA |
|
25.9 |
|
|
|
5.5 |
|
|
|
31.4 |
|
|
|
68.2 |
|
|
|
4.1 |
|
|
|
72.3 |
|
|
-57 |
% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
Corporate and Other: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
Operating (Loss) Profit |
$ |
(7.2 |
) |
|
$ |
2.7 |
|
|
$ |
(4.5 |
) |
|
$ |
(12.0 |
) |
|
$ |
1.9 |
|
|
$ |
(10.1 |
) |
|
55 |
% |
EBITDA |
|
(0.8 |
) |
|
|
0.5 |
|
|
|
(0.3 |
) |
|
|
(4.6 |
) |
|
|
3.5 |
|
|
|
(1.1 |
) |
|
73 |
% |
|
Quarter Ended |
|
|
|||||
|
|
|
|
|
% Change |
|||
(1) Net Revenues by Brand Portfolio |
||||||||
Franchise Brands (i) |
$ |
543.1 |
|
$ |
523.1 |
|
4 |
% |
Partner Brands |
|
206.5 |
|
|
188.0 |
|
10 |
% |
|
|
143.6 |
|
|
136.3 |
|
5 |
% |
Emerging Brands (i) |
|
76.4 |
|
|
73.1 |
|
5 |
% |
TV/Film/Entertainment |
|
193.5 |
|
|
194.3 |
|
0 |
% |
Total |
$ |
1,163.1 |
|
$ |
1,114.8 |
|
|
|
|
|
|
|
|
|
|||
(i) Effective in the first quarter of 2022, the Company moved Peppa Pig into Franchise Brands from Emerging Brands. For comparability, the quarter ended |
||||||||
(ii) Hasbro's total gaming category, including all gaming revenue, most notably MAGIC: THE GATHERING and MONOPOLY, totaled |
||||||||
|
|
|
|
|
|
|||
|
Quarter Ended |
|
|
|||||
|
|
|
|
|
% Change |
|||
(2) Consumer Products Segment Net Revenues by |
||||||||
|
$ |
405.2 |
|
$ |
362.7 |
|
12 |
% |
|
|
176.7 |
|
|
188.5 |
|
-6 |
% |
|
|
52.2 |
|
|
64.8 |
|
-19 |
% |
|
|
38.7 |
|
|
37.9 |
|
2 |
% |
Total |
$ |
672.8 |
|
$ |
653.9 |
|
|
|
|
|
|
|
|
|
|||
|
Quarter Ended |
|
|
|||||
|
|
|
|
|
|
|||
(3) Wizards of the Coast and Digital Gaming Net Revenues by Category |
||||||||
Tabletop Gaming |
$ |
192.2 |
|
$ |
175.3 |
|
10 |
% |
Digital and Licensed Gaming |
|
70.6 |
|
|
66.9 |
|
6 |
% |
Total |
$ |
262.8 |
|
$ |
242.2 |
|
|
|
|
|
|
|
|
|
|||
|
|
|
|
|
|
|||
|
Quarter Ended |
|
|
|||||
|
|
|
|
|
% Change |
|||
(4) Entertainment Segment Net Revenues by Category |
||||||||
Film and TV |
$ |
190.2 |
|
$ |
166.4 |
|
14 |
% |
Family Brands |
|
23.2 |
|
|
18.8 |
|
23 |
% |
Music and Other |
|
14.1 |
|
|
33.5 |
|
-58 |
% |
Total |
$ |
227.5 |
|
$ |
218.7 |
|
|
|
|
|
|
||||
SUPPLEMENTAL FINANCIAL DATA |
|
|
|||||
RECONCILIATION OF NON-GAAP FINANCIAL MEASURES |
|||||||
(Unaudited) |
|
|
|
||||
(Millions of Dollars) |
|
|
|
||||
|
|
|
|
||||
Reconciliation of Adjusted Operating Profit |
|||||||
|
|
|
|
||||
|
Quarter Ended |
||||||
|
|
|
|
||||
|
|
|
|
||||
Operating Profit (Loss) |
$ |
120.0 |
|
|
$ |
147.3 |
|
Consumer Products |
|
8.6 |
|
|
|
32.3 |
|
Wizards of the Coast and Digital Gaming |
|
106.4 |
|
|
|
110.0 |
|
Entertainment |
|
12.2 |
|
|
|
17.0 |
|
Corporate and Other |
|
(7.2 |
) |
|
|
(12.0 |
) |
|
|
|
|
||||
Non-GAAP Adjustments (1) |
$ |
21.8 |
|
|
$ |
26.8 |
|
Consumer Products (ii) |
|
10.3 |
|
|
|
— |
|
Entertainment (ii) |
|
8.8 |
|
|
|
24.9 |
|
Corporate and Other |
|
2.7 |
|
|
|
1.9 |
|
|
|
|
|
||||
Adjusted Operating Profit (Loss) |
$ |
141.8 |
|
|
$ |
174.1 |
|
Consumer Products |
|
18.9 |
|
|
|
32.3 |
|
Wizards of the Coast and Digital Gaming |
|
106.4 |
|
|
|
110.0 |
|
Entertainment |
|
21.0 |
|
|
|
41.9 |
|
Corporate and Other |
|
(4.5 |
) |
|
|
(10.1 |
) |
|
|
|
|
||||
(1) Non-GAAP Adjustments include the following: |
|
|
|
||||
Acquisition-related costs (i) |
$ |
2.7 |
|
|
$ |
1.9 |
|
Acquired intangible amortization (ii) |
|
19.1 |
|
|
|
24.9 |
|
Total |
$ |
21.8 |
|
|
$ |
26.8 |
|
( i ) In association with the Company's acquisition of eOne, the Company incurred related expenses of
(ii) Represents intangible amortization costs related to the intangible assets acquired in the eOne acquisition. Beginning in 2022, the Company has allocated certain of these intangible amortization costs between the
|
|
|
|
||||
SUPPLEMENTAL FINANCIAL DATA |
|
|
|||||
RECONCILIATION OF NON-GAAP FINANCIAL MEASURES |
|||||||
(Unaudited) |
|
|
|
||||
(Millions of Dollars) |
|
|
|
||||
|
|
|
|
||||
Reconciliation of EBITDA and Adjusted EBITDA |
|
|
|
||||
|
Quarter Ended |
||||||
|
|
|
|
||||
Net Earnings Attributable to |
$ |
61.2 |
|
|
$ |
116.2 |
|
Interest Expense |
|
41.6 |
|
|
|
47.9 |
|
Income Tax Expense |
|
17.3 |
|
|
|
12.0 |
|
Net Earnings Attributable to Noncontrolling Interests |
|
1.7 |
|
|
|
1.3 |
|
Depreciation |
|
25.1 |
|
|
|
25.0 |
|
Amortization of Intangibles |
|
27.1 |
|
|
|
32.9 |
|
EBITDA |
$ |
174.0 |
|
|
$ |
235.3 |
|
Non-GAAP Adjustments and Stock Compensation (1) |
|
18.1 |
|
|
|
16.7 |
|
Adjusted EBITDA |
$ |
192.1 |
|
|
$ |
252.0 |
|
|
|
|
|
||||
(1) Non-GAAP Adjustments and Stock Compensation are comprised of the following: |
|
|
|
||||
Stock compensation |
$ |
18.1 |
|
|
$ |
16.7 |
|
Total |
$ |
18.1 |
|
|
$ |
16.7 |
|
|
|
|
|
||||
Adjusted EBITDA by Segment: |
|
|
|
||||
Consumer Products |
$ |
48.8 |
|
|
$ |
65.9 |
|
Wizards of the Coast and Digital Gaming |
|
112.2 |
|
|
|
114.9 |
|
Entertainment |
|
31.4 |
|
|
|
72.3 |
|
Corporate and Other |
|
(0.3 |
) |
|
|
(1.1 |
) |
Total Adjusted EBITDA |
$ |
192.1 |
|
|
$ |
252.0 |
|
|
|
|
|
||||
Consumer Products: |
|
|
|
||||
Operating Profit |
$ |
8.6 |
|
|
$ |
32.3 |
|
Other (Expense) Income |
|
0.8 |
|
|
|
6.2 |
|
Depreciation |
|
13.9 |
|
|
|
13.1 |
|
Amortization of Intangibles |
|
18.0 |
|
|
|
7.8 |
|
EBITDA |
|
41.3 |
|
|
|
59.4 |
|
Non-GAAP Adjustments and Stock Compensation |
|
7.5 |
|
|
|
6.5 |
|
Adjusted EBITDA |
$ |
48.8 |
|
|
$ |
65.9 |
|
|
|
|
|
||||
Wizards of the Coast and Digital Gaming: |
|
|
|
||||
Operating Profit |
$ |
106.4 |
|
|
$ |
110.0 |
|
Other (Expense) Income |
|
(0.7 |
) |
|
|
(0.3 |
) |
Depreciation |
|
1.9 |
|
|
|
2.6 |
|
EBITDA |
|
107.6 |
|
|
|
112.3 |
|
Non-GAAP Adjustments and Stock Compensation |
|
4.6 |
|
|
|
2.6 |
|
Adjusted EBITDA |
$ |
112.2 |
|
|
$ |
114.9 |
|
|
|
|
|
||||
Entertainment: |
|
|
|
||||
Operating Profit |
$ |
12.2 |
|
|
$ |
17.0 |
|
Other (Expense) Income |
|
1.9 |
|
|
|
23.3 |
|
Depreciation |
|
2.8 |
|
|
|
2.8 |
|
Amortization of Intangibles |
|
9.0 |
|
|
|
25.1 |
|
EBITDA |
|
25.9 |
|
|
|
68.2 |
|
Non-GAAP Adjustments and Stock Compensation |
|
5.5 |
|
|
|
4.1 |
|
Adjusted EBITDA |
$ |
31.4 |
|
|
$ |
72.3 |
|
|
|
|
|
|
|
|
|
|
|
|
|||||
SUPPLEMENTAL FINANCIAL DATA |
|
|
|
|
|||||||
RECONCILIATION OF NON-GAAP FINANCIAL MEASURES |
|
|
|
|
|||||||
(Unaudited) |
|
|
|
|
|
|
|
||||
(Millions of Dollars and Shares, Except Per Share Data) |
|
|
|
|
|
|
|||||
|
|
|
|
|
|
|
|
||||
Reconciliation of Net Earnings and Earnings per Share |
|||||||||||
|
Quarter Ended |
||||||||||
(all adjustments reported after-tax) |
|
|
Diluted Per Share Amount |
|
|
|
Diluted Per Share Amount |
||||
Net Earnings Attributable to |
$ |
61.2 |
|
$ |
0.44 |
|
$ |
116.2 |
|
$ |
0.84 |
Acquisition and Related Costs |
|
2.3 |
|
|
0.02 |
|
|
1.7 |
|
|
0.01 |
Acquired Intangible Amortization |
|
15.9 |
|
|
0.11 |
|
|
20.5 |
|
|
0.15 |
Net Earnings Attributable to |
$ |
79.4 |
|
$ |
0.57 |
|
$ |
138.4 |
|
$ |
1.00 |
|
|
|
|
|
|
|
|
View source version on businesswire.com: https://www.businesswire.com/news/home/20220418005363/en/
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